September 23, 2007

The Birth of a Nation

This post was, as the title implies, supposed to be about my newly founded country over at NationStates. "Watch a fledgling, innocent country grow wise and prosper!", I was going to write. "Be there at the beginning, at the dawn of a new era of political wisdom and wise awesomeness!"

Right.

Since this was well over three weeks ago, and the proud Principality of Moronoobia (excuse the lame name, but all the good ones were taken) has grown a lot since then, this post is now about something slightly different: My 3-weeks-old country over at NationStates. Anyway, I invite those of you who care to follow its development, even if it's no longer as funky fresh as it once was. You see, this political simulator (or whatever the hell you want to call it) gives one the option to run a country any way one likes, so you can be a crazy, evil dictator, like Bush, or a fair and groovy leader, like Saddam.

In a surprising twist, I'm not going to run Moronoobia into the ground in the most hilariously sick and rotten way available (although it's certainly tempting). In fact, I am pretty much trying to make the perfect country (according to the almighty Me, of course), which, obviously, is kinda hard. NationStates politics, like real world politics, is made in such a way that any wise decision comes with some sort of backside. The unintentional consequences (again, much like the real world) makes the whole game/simulator/thingy that much more fun, but they can still be annoying when you're an evil old bastard with a shriveled heart trying to make Utopia, like me.

So now that's over with, my next move would be trying to make today's youth (which would be you, probably) to give it a go themselves. Go on, don't be shy, make your own country today! Tomorrow, you can wreck it and piss on the pieces!

Now, if only there was a simulator where you could control an actual, real-world country.. or maybe I could apply as a presidential candidate, using Moronoobia for my CV?

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